![]() ![]() IMO any house rule that makes combat take longer is a bad house rule.Dual wielding doesn't scale well for builds because everyone who could dual wield would rather spend their bonus actions doing better, class based things, would be better served by a shield in their other hand, or using two handed weapons. Here's a discussion without the dual wielder feat.A rogue has cunning action and no dual wielding fighting style, it's hard to justify wasting a possible cunning action on an offhand attack, it gives you an additional chance if you missed your main attack to do sneak attack damage. But it's probably better to just hide and get that sweet advantage in the next round. This game is balanced for the PCs to win.Also consider the common complaint for D&D, 'combat takes too long.' Enemy hp scales so quickly that by level 3 there are so many better options than dual wielding many characters will only stick with it if it fits their character thematically, and even then it's a suboptimal choice in most builds.Making a special rule to give a drawback to a legitimate fighting style that isn't even the best in the game seems counter-fun.D&D is zero to superhero balanced.
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